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> Inspirational GA, 3D & 2D Artists
Popbot
post 5 Sep 2010, 11:04 AM
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QUOTE (Aldarion @ 5 Sep 2010, 10:29 AM) *
Digic Pictures have their new site up http://www.digicpictures.com/


I like what they said in the 'Career opportunities' page, it's good advice.

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etheralfeather
post 6 Sep 2010, 07:49 PM
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Part 2
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incredible, what this guy can do.
http://tomtallian.com/

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Moid
post 6 Sep 2010, 09:11 PM
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Not really - someone else has done the hard work - design interesting characters, he's just made low poly models of their designs. Why on earth he's making such low poly models is beyond me, games stopped being that low poly in the late 1990s! And then rendering the images without any filtering - I guess he wants to work on PC games in 1996 really badly but is 14 years too late... very strange.
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Zerph
post 6 Sep 2010, 11:15 PM
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Im pretty sure he participates in the low poly challenge on polycount
As for being that low poly from what ive read on the polycount forums i think its based on the average polys used on background characters on the DS (i could be wrong here) and for the rendering without antialiasing and filtering is part of the 'style', at least thats what it says in the contest guide
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Popbot
post 6 Sep 2010, 11:16 PM
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Just google him, becuase i can't find his work in one place:

"Al Hirchfeld"

I love his technique, he manages to put down enough line information and detail to make it readable, without being too superfluous.
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Aldarion
post 7 Sep 2010, 08:04 AM
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Was about to say mobile devices, but seeing as they've got unreal engine 3 on the new iphones, (or whatever that new shiz is about) this does seem rather....
Oh well, maybe its just a hobby.
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ahtiandr
post 7 Sep 2010, 08:21 AM
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well. We are doing a game where one level is about 500 polygons. And WC3 reign of chaos mid class character is around 300 tris and hero aroun 800. The game is still very popular. =)

And here is my inspiration:

Trine 2 Concept art by Juhani Jokinen





I am working woth this guy =)
here is his thread on conceptart org:
http://www.conceptart.org/forums/showthrea...highlight=trine



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Popbot
post 7 Sep 2010, 12:23 PM
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QUOTE (ahtiandr @ 7 Sep 2010, 09:21 AM) *
I am working woth this guy =)
here is his thread on conceptart org:
http://www.conceptart.org/forums/showthrea...highlight=trine


Oh nice. I like seeing threads which shows progression over time, it's good motivation.
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FargalEX
post 7 Sep 2010, 02:46 PM
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QUOTE (Moid @ 6 Sep 2010, 10:11 PM) *
Not really - someone else has done the hard work - design interesting characters, he's just made low poly models of their designs. Why on earth he's making such low poly models is beyond me, games stopped being that low poly in the late 1990s! And then rendering the images without any filtering - I guess he wants to work on PC games in 1996 really badly but is 14 years too late... very strange.

I think they look really cool. What we have here is modern day game art sensibilites with old restrictive techniques - I feel a lot of old PC games suffered from poor or washy art direction, it's great to see such a strong art style being pulled off like this and see how it compares. Think of it as minimalist art or something.

Another way of looking at it would be to compare it with the original TF characters..

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etheralfeather
post 7 Sep 2010, 03:34 PM
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Part 2
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QUOTE
Not really - someone else has done the hard work - design interesting characters, he's just made low poly models of their designs. Why on earth he's making such low poly models is beyond me, games stopped being that low poly in the late 1990s! And then rendering the images without any filtering - I guess he wants to work on PC games in 1996 really badly but is 14 years too late... very strange.


its like pixel games, people play them not for the graphics but because their awesome, i think low poly could follow suit smile.gif
and youve got to appreciate the skill of doing a lot with a little biggrin.gif
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jaymo850
post 7 Sep 2010, 05:54 PM
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not sure if this has been posted before but i thought it was quite nice

http://vimeo.com/14736551

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Leo
post Today, 10:15 AM
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Pretty old now, but I liked it smile.gif

This post has been edited by Leo: Today, 10:16 AM
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