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Inspirational Tutorials, Interviews, Break Downs, Films, Games & A
Started By
LittleClaude
, Jan 06 2010 02:33 PM
#61
Posted 11 January 2012 - 04:45 PM
ILM have shed more light on the magic behind their first animated feature film, Rango.
#62
Posted 15 January 2012 - 02:55 PM
Anatomy
http://www.artnatomi...natomiaIng.html
&
Johanes Kurnia has posted several FX breakdowns of his recent work at Blur Studio.
http://www.3dtotal.c...d...9860&type=2
http://www.artnatomi...natomiaIng.html
&
Johanes Kurnia has posted several FX breakdowns of his recent work at Blur Studio.
http://www.3dtotal.c...d...9860&type=2
#63
Posted 03 February 2012 - 01:00 AM
http://www.youtube.c...p;v=gV1BMUg4NsA
How did this incredible collaboration come to be?
In "The Truth Behind RISING," get the facts straight from Hideo Kojima as well as Platinum Games and Kojima Productions members!
Capture.JPG 44.03K
6 downloads
How did this incredible collaboration come to be?
In "The Truth Behind RISING," get the facts straight from Hideo Kojima as well as Platinum Games and Kojima Productions members!
Capture.JPG 44.03K
6 downloads
#65
Posted 08 February 2012 - 01:40 AM
Separable Subsurface Scattering (Real Time)
Next gen rendering
Check out this unbelievable video from Jorge Jimenez featuring DX10 real-time separable SSS skin shading!
Quote*
These last months I’ve learned a very important lesson: efforts towards rendering ultra realistic skin are futile if they are not coupled with HDR, high quality bloom, depth of field, film grain, tone mapping, ultra high quality models, parametrization maps, high quality shadow maps (which are lacking on my demo) and a high quality antialiasing solution. If you fail on any of them, the illusion of looking at a real human will be broken. Specially on close-ups at 1080p, that is where the real skin rendering challenge is.
As some subtleties (like the film grain) are lost on the online version, I encourage to download the original blu-ray quality version below, to better appreciate the details and effects rendered (but be aware that you will need a powerful computer to play it). Please note that everything is rendered in real-time; in fact, you can also download a precompiled version of the demo (see below), which shows the shot sequence of the movie, from its beginning to its ending. The whole demo runs between 80 and 160 FPS, with an average of 112.5 FPS on my GeForce GTX 580. But it can be run in weaker configurations by using more modest settings.
Original blog post:
http://www.iryoku.com/separable-sss-released
Source code available on GitHub:
http://www.github.com/iryoku/separable-sss
Blu-ray quality movie mirror:
http://www.iryoku.com/separable-sss/downlo...parable-SSS.mp4
Next gen rendering
Check out this unbelievable video from Jorge Jimenez featuring DX10 real-time separable SSS skin shading!
Separable Subsurface Scattering (Real Time) from Jorge Jimenez on Vimeo.
Quote*
These last months I’ve learned a very important lesson: efforts towards rendering ultra realistic skin are futile if they are not coupled with HDR, high quality bloom, depth of field, film grain, tone mapping, ultra high quality models, parametrization maps, high quality shadow maps (which are lacking on my demo) and a high quality antialiasing solution. If you fail on any of them, the illusion of looking at a real human will be broken. Specially on close-ups at 1080p, that is where the real skin rendering challenge is.
As some subtleties (like the film grain) are lost on the online version, I encourage to download the original blu-ray quality version below, to better appreciate the details and effects rendered (but be aware that you will need a powerful computer to play it). Please note that everything is rendered in real-time; in fact, you can also download a precompiled version of the demo (see below), which shows the shot sequence of the movie, from its beginning to its ending. The whole demo runs between 80 and 160 FPS, with an average of 112.5 FPS on my GeForce GTX 580. But it can be run in weaker configurations by using more modest settings.
Original blog post:
http://www.iryoku.com/separable-sss-released
Source code available on GitHub:
http://www.github.com/iryoku/separable-sss
Blu-ray quality movie mirror:
http://www.iryoku.com/separable-sss/downlo...parable-SSS.mp4
Edited by LittleClaude, 08 February 2012 - 01:41 AM.
#66
Posted 16 February 2012 - 10:09 PM
#67
Posted 23 February 2012 - 01:23 AM
#68
Posted 26 February 2012 - 03:49 PM
Cool little short/ breakdowns/ making of. Good for the character models.
#69
Posted 26 February 2012 - 09:19 PM
Just a interesting link. Cartoon characters and the bones, guts ... inside stuff

http://www.jamesgunn...oon-characters/
http://www.jamesgunn...oon-characters/
#70
Posted 11 March 2012 - 11:11 PM
#71
Posted 15 March 2012 - 01:03 AM
http://www.guerrilla...m/publications/
Capture.JPG 55.04K
3 downloads
Capture.JPG 55.04K
3 downloads
Edited by LittleClaude, 15 March 2012 - 01:07 AM.
#72
Posted 27 March 2012 - 11:12 PM
FREE Tutorial from Gnomon Workshop on Youtube
The Making of 'Gathering' Creature Illustration Workflow with Alex Alvarez
The Making of 'Gathering' Creature Illustration Workflow with Alex Alvarez
Edited by mikey_parker, 27 March 2012 - 11:17 PM.
#73
Posted 29 March 2012 - 04:23 PM
#74
Posted 02 April 2012 - 04:58 PM
The FX of Uncharted 3 as presented by Keith Guerrette (lead FX artist of Naughty Dog) at this year's GDC.
https://docs.google....KUQ/edit?pli=1#
This is literally PURE GOLD. Enjoy!
https://docs.google....KUQ/edit?pli=1#
This is literally PURE GOLD. Enjoy!
#75
Posted 03 May 2012 - 10:14 AM
The most beautiful reference video I've ever seen of explosions, fire and sparks.
I wasn't sure where to post this..
I wasn't sure where to post this..
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