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> Joa's thread of Suff, Work I have done and what not
Moid
post 5 Aug 2010, 06:10 PM
Post #31


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Excellent texture work, howabout replace the gun with a nice old fashioned telescope? smile.gif
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Snuffles
post 7 Aug 2010, 03:52 PM
Post #32


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Good progress.

I think the bump is too uniform and exaggerated on some metals, mainly the front of the train's body, which throws the scale off completely. The train feels like a toy train rather than a full scale train with normal metal.


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Aldarion
post 8 Aug 2010, 12:05 PM
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I agree with Martin, a telescope would be great.
Definitely take the bump down a little bit, and watch that fringe in your alpha,
might be you're using tgas and the alpha channel isn't antialiased ?
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Groen-mier
post 8 Aug 2010, 05:21 PM
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Ill pay a bit with the bump.

I am not using any alphas. Just a simple diffuse, Specular and bump map. But I'll look in to what I think you are talking about. I think it is 1 evil layer in the photoshop file. That and the bump and specular maps needs updating.

Thanks for all the comments! laugh.gif

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Groen-mier
post 25 Aug 2010, 10:45 AM
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Thought ill put an update up.
Attached File  082.jpg ( 167.05K ) Number of downloads: 1


After playing with a few ideas, I eventually put nothing in the characters hands. Could not get objects to really sell it for me.
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Dennis~
post 25 Aug 2010, 10:50 AM
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Ok, now why not switch to a 21st century resolution/aspect ratio, fix your focal point and do some proper lighting? After you've got the lighting properly laid out, work on your shaders, as they'll look totally different.
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Snuffles
post 25 Aug 2010, 12:43 PM
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Nicely modelled but there is no focal point in the image, it is just a large area of brownness. Definitely change up the angle, ratio and lighting ^ to be the parrot.
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Groen-mier
post 25 Aug 2010, 07:32 PM
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Thanks Kaya. I agree mostly with what you said. Except I am unclear about the aspect ratio. In a nutshell what is wrong with it?
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