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> AnimationClub, Get Animating!!!
BOWNSTER
post Yesterday, 04:04 PM
Post #91


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Short film teaser thought this was pretty nice, i think its will be out soon as he is half way into the rendering.
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Dumpduck
post Yesterday, 08:05 PM
Post #92


Thomas
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That teaser didn't show a whole lot but it definitely got me interested. Thanks for posting, I'll be keeping an eye out for it.
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jack
post Today, 03:35 PM
Post #93


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Hey guys, thanks for the previous crit, heres an update smile.gif

http://dl.dropbox.com/u/2575382/Throwing_Ball_PB.mov
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BOWNSTER
post Today, 03:47 PM
Post #94


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Hey jack, nice work.
its coming to together now smile.gif i would say (F55) to (F60) should have a curve in the back. (f61) to (F62 maybe F63) should have some over lap on the forearm, and hand. and (F57) needs some hip rotation going into the movement.

I like the way its going though. smile.gif good work mate.
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jack
post Today, 03:52 PM
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Cheers james i agree totally with all that, i'll make those changes now! smile.gif
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BOWNSTER
post Today, 04:10 PM
Post #96


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Jack with the forearm over lap its got to be really little as the forearm can not really move back alot but the hand needs to follow the overlap motion smile.gif update as soon as your happy with the changes its coming along great
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Snuffles
post Today, 04:13 PM
Post #97


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Hey jack!
I really like the idea behind the shot as well as your posing at the end. A few things i noticed :

The head needs more overlap. (F18 - F27) here there is no movement at all and I think you should make sure it keeps moving, delay it a few frames behind the rest of the body movements. In contrast between F37 - 41 there is too much jittery movement, simplify the side to side motion or calm it down maybe?

I think the little start he gives before the throws the ball 45 - 58, is too slight, i see where you are going with it but due to the short range of motion it looks like a jitter rather than him 'thinking about it'

Add more back reversals, you seem to have left the spine untouched which makes him quite rigid.

I like the poses but i think you can really use more exaggeration in your keys to add flexibility. (61 and 71)

Frames 37 - 40 the ball flies in a very unnatural way, it stops going up and down and instead shifts to the left?

The last step (102 - 106) is way too fast and seems to flash as he changes to his self satisfied pose.

I think the timing is too uniform. You seem to be working on 10 frames per key which is too generic I think. Try and move things around and see what happens! smile.gif


I really like the punch line! Great job smile.gif These are all small adjustments, the most important (the idea) is great! happy.gif

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