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Chunky's post Herts Thread.

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#16
Chunkified

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Merry Xmas / Boredom @ work

Misc Nuke scripts / the only ones I can release:
http://www.chunkifie...ts/miscNuke.zip

ch_winTemplate.py
Basic UI tempalte for Nuke

mf_buildScene.py
Builds a basic 3D setup for Nuke and arranges the nodes nicely

mf_getPixels.py
Script in our "Fun" menu which gets the total piixels from Read nodes and prints them out to the Script Editor

--

Select a node... run the script below to bring up the UI.
Script: http://www.chunkifie..._nukeMosaic.zip

http://img171.imageshack.us/img171/5108/nukenode.jpg width="600">

Edited by Chunkified, 21 December 2010 - 04:10 PM.


#17
The Messenger

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awesome stuff ......

#18
Aldarion

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Was the key fixing node proprietary or was it one of Luma's tools ?

#19
Chunkified

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Which one?! in our Nuke menus? I think I put a Luma section in the menu... *checks*... was it the "Key Over" one?

#20
Chunkified

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For the last few weeks I've been beta testing new fluid solver Naiad @ work and home.
Couldn't post any projects up till now but here's a 2 min setup I put together to try and kill my insomia :)...will post some more over the weekend/next week...

Naiad Test 01 - Box Sphere from Nile Hylton on Vimeo.


Edited by Chunkified, 08 January 2011 - 04:57 AM.


#21
Aldarion

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How does it deal with large scale and small scale liquid dynamics in the same solve ? (wine poured into a glass as as a tsunami rolls over and kills the poor waiter)

#22
Chunkified

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loooool!! a bit specific... haven't got a clue just yet because i haven't tried anything like that just yet!

screenshot of an interal ident i'm working on (click to enlarge)...

http://img17.imageshack.us/img17/3276/naiadx.jpg width="650">

Edited by Chunkified, 10 January 2011 - 05:27 PM.


#23
Chunkified

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WIP on both...

Naiad RnD - Mainframe Logo WIP from Nile Hylton on Vimeo.


Naiad RnD - Ship emerge WIP from Nile Hylton on Vimeo.


Edited by Chunkified, 11 January 2011 - 11:00 AM.


#24
spider black

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Verynice Chunkfield. i saw you last WIP on MTV. is this for an AD or just personal work.

#25
Chunkified

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cheers dude!
fluids stuff is just my learning Naiad/Internal projects :)

#26
Aldarion

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That ship sim is sweet. Sim times ? p.counts/grid resolution ?

#27
Chunkified

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Just pulled this from the stats...
--
Particle count: 6million
Total frame count: 200
Total time: 3 hours, 42mins
Fastest time frame: 13 seconds
Slowest frame time: 2 min
Average: 45 seconds
Max memory usage: 3.3585GB
Cache size: 19gb

Edited by Chunkified, 11 January 2011 - 12:57 PM.


#28
tomsteiner

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i really like the boat sim. where does it go from here? does it have a inbuilt render system?

#29
Chunkified

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cheers!
the naiad cache files can be converted to houdini's geometry format so I can either load that in to Houdini or have Houdini read the files @ rendertime :)

#30
Aldarion

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Does it do rigid body dynamics within the fluid ? For stuff that's fallen into the water or something. Does it output arbitrary data channels ? Vorticity etc.
Also, WANT.

Edited by Aldarion, 11 January 2011 - 05:39 PM.






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