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#31
Posted 11 January 2011 - 05:43 PM
#32
Posted 11 January 2011 - 06:00 PM
#33
Posted 11 January 2011 - 06:18 PM
#34
Posted 11 January 2011 - 10:37 PM
#35
Posted 11 January 2011 - 10:53 PM
Exoticmatter NAIAD Ship - Ocean from Igor Zanic on Vimeo.
Exoticmatter NAIAD City flood from Igor Zanic on Vimeo.
martini glass rendered from jason on Vimeo.
#36
Posted 13 January 2011 - 04:40 PM
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Meshing WIP (click to enlarge)
Edited by Chunkified, 13 January 2011 - 04:40 PM.
#37
Posted 13 January 2011 - 05:02 PM
Edited by yaw3d, 13 January 2011 - 05:03 PM.
#38
Posted 20 January 2011 - 12:47 PM
Naiad Wave R'n'D - WIP 01 from Nile on Vimeo.
Edited by Chunkified, 20 January 2011 - 12:48 PM.
#39
Posted 20 January 2011 - 10:01 PM
#40
Posted 21 January 2011 - 11:58 AM
Trying to write a better expression for the force that drives the wave creation.
Just general R&D at the moment for the future lol!... I've got a long list of stuff I want to figure out how to do in Naiad
#41
Posted 21 January 2011 - 02:44 PM
#42
Posted 21 January 2011 - 03:24 PM
h second wave. you could try to blocks beneath the surface colliding. potentially at different speeds so that the wave curls naturally. awesome work though, im always fascinated with fluid sims, this seems to be the best i have every seen.
#43
Posted 24 January 2011 - 06:43 PM
looks as if the way the wave is created causes a temporary fall in the level of the water and so after the first wave the water sim wants to run back wards... almost killing the
h second wave. you could try to blocks beneath the surface colliding. potentially at different speeds so that the wave curls naturally. awesome work though, im always fascinated with fluid sims, this seems to be the best i have every seen.
cheers for the comment!
yea all waves after the first one are messed up
i've sorted out a better way of doing it but i'm waiting for the new version of Naiad to come out which will allow me to actually do it
#44
Posted 24 January 2011 - 11:28 PM
Naiad - Chocolate R&D: WIP 01 from Nile on Vimeo.
#45
Posted 28 January 2011 - 11:53 AM
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