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#61
Posted 06 November 2011 - 01:56 PM
#62
Posted 10 April 2012 - 09:56 AM
Edited by Chunkified, 10 April 2012 - 09:56 AM.
#63
Posted 10 April 2012 - 10:06 AM
#64
Posted 10 April 2012 - 10:36 AM
#65
Posted 10 April 2012 - 11:00 AM
#66
Posted 10 April 2012 - 11:50 AM
#67
Posted 10 April 2012 - 12:16 PM
#68
Posted 10 April 2012 - 07:48 PM
#69
Posted 11 April 2012 - 09:00 AM
#70
Posted 15 April 2012 - 09:34 PM
#71
Posted 28 September 2012 - 09:33 AM
Updated reel
Updated showreel with final shots from Wrath Of The Titans, Sherlock Holmes 2 and John Carter
Wrath Of The Titans - Pyroclastic smoke and fire simulation using Flowline.
Shot 1 - Fire explosion
Shot 2, 3, 4 & 5 - Trailing pyroclastic cloud which creature interacts with
Shot 6 - Trailing pyroclastic cloud
Shot 7 - Swirling cloud coming out of volcano
Shot 8 - Pyroclastic smoke trails
John Carter and Sherlock Holmes 2 - Crowd simulation using MPC's ALICE
Siemens, Flying Fish - Developed a custom directable flocking solution in Maya using Python @ Smoke And Mirrors London
MTV 10 for 11 - Python based procedural rigging and animation system for Maya and pipeline tools
Welsh Rugby Union - Custom hair/shard system development in for Maya in Python, pipeline tools, particles, debris, dynamics.
Huggies - Procedural rollercoaster building developed in Houdini and pipeline tools developed for Houdini and Maya in Python.
More details and work available @ chunkified.com.
Edited by Chunkified, 28 September 2012 - 09:35 AM.
#72
Posted 28 September 2012 - 03:24 PM
That's an amazing real. You should come up and do a talk if your ever free!
Mark
#73
Posted 28 September 2012 - 07:19 PM
#74
Posted 28 September 2012 - 09:01 PM
#75
Posted 28 September 2012 - 09:40 PM
Keep it up
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