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Mark Ranson Post-Herts Work

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#1
Lost Artist

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hey one and all of 3DHit

i havent posted much on here as of late, and after a few general nagging requests from some friends and fellow 3Dhitters i caught up with at the st.albans meet up (really great seeing those i did by the way), i have decided to make a post herts work thread. one of the reasons being im always doing stuff in my spare time, and its always great to get some feedback and opinions from everyone :) also, just so i have atleast another place to have a copy of my stuff while im renovating my ancient website.

what can i say, i kinda missed this place....

for all the new people on here, i graduated from 3D in 2010, and now work at a company called Eurocom making next gen games, i worked on Goldeneye wii as a level artist and prop generator, and have recently just finished "Disney Universe" where i was in charge of my own levels (Lionking elephant graveyard and Monsters Factory floor, 6 levels in total), various level props and general design.

but enough about that, all crits welcome as always and i will hopefully get around to posint some more stuff soon, as i have a load of work in progress stuff.... i work full time, so finishing off projects on the side sometimes has to be put on hold, especially during the last 3 or so months of a project :)

most of it is generally un-organised, along the theme of "whatever i feel like making today", and this is all stuff done in my spare time, so only a few hours a week or so, especially when i was on disney....

also - i appologise in advance, there is alot of pictures so may take time to load. anyways - heres my stuff.....

a quick note about the game stuff, i usually have to keep a tight poly count at work-work, so ive been a little more liberal with my own stuff to just keep that tiny bit more of quality. i dont see much point in compressing it down and crunching it to hell if im not exactly aiming for a strict deadline for performance issues

1950 american inspired radio
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Victorian inspired chair
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Fender "world tour" Strat
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Ashley Wood "World War Bot" inspired series - "Bertie"
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Berties Gun
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Aston Martin DBS (made in 3 days) after goldeneye between projects, still very much a wip

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any questions please dont hesitate, also im always happy to lend a hand to anyone whos simply curious about some meathods or if i can answer any technical/artistic questions please dont hesitate, either a comment or an personal email... always welcome!

more work on its way.... soon....

Edited by Lost Artist, 11 October 2011 - 12:06 PM.


#2
Andy

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very clean modeling and nice texturing. well played.


turner prize.

#3
Lost Artist

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turner prize.



haha... il let that slide because you were so nice :)

#4
Chunkified

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nothing but props to you Mark!
would frontpage it if i had photoshop on linux :) lol

Edited by Chunkified, 11 October 2011 - 12:57 PM.


#5
Henley_3dArt

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loving the Victorian chair.
would it be possible to see a break down of how you did it at all?
if not... great stuff neither way lol

#6
plasmax

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Awesome stuff. Did you rig that robot in the end? :)

#7
Timek9

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wow. some serious work there! inspiring stuff!

#8
AlexSpeed

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Love your use of symbols & stickers on your work, that gun is awesome!

Edited by AlexSpeed, 11 October 2011 - 02:40 PM.


#9
ColonelMoore

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Some very inspiring work in this thread Mark, thanks for posting it up.

#10
Rich D

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Nice
what is the gun meant to be made of? Looks sort of wooden?
I dont know cars but the area arounf the front light looks a little strange
love the first scene of the robot.

#11
Lost Artist

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hey chaps, thansk for the kind words! appriciate the feedback so far....

loving the Victorian chair.
would it be possible to see a break down of how you did it at all?
if not... great stuff neither way lol


i do, i did some print screens of the progress as i was going, they arnt exactly a "how to" but its abit of progression
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Awesome stuff. Did you rig that robot in the end? :)


i did! infact someone from here called Joachim malan was kind enough to assist me, which i am very greatful for, did a great job... currently making a short animation with him and the gun, and another small square thing that jumps and stumbles around like a baby (more ashley wood designs)
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however i have to remake this little fella as i had a majour computer death, didnt take long at all though so not too bad such a simple little thing

Nice
what is the gun meant to be made of? Looks sort of wooden?
I dont know cars but the area arounf the front light looks a little strange
love the first scene of the robot.


its kind of a dull painted metal with bits of the undercoat coming through, however i will agree its abit matte but im still learning VRAY, and i think the position of the lights doesnt help its cause.... its abit of a different creature to mental ray :)

Edited by Lost Artist, 11 October 2011 - 05:01 PM.


#12
Moid

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Very swish indeed, great work Mark :)

#13
Lost Artist

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Very swish indeed, great work Mark :)


cheers martin much appriciate ;)

although im all gamesy now i still like doing some film/animation stuff, infact a few times ive made/unwrapped/textured the high poly, and then just baked EVERYTHING down to low i.e diffuse ao etc... that way you have 2 shiney finished models instaed of just 1, and i find its more accurate texturing that way too....

anyways, i recieved an email asking to see the back of the radio, so here it be

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thanks for the interest...

Edited by Lost Artist, 12 October 2011 - 12:03 AM.


#14
spider black

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top notch work as always mark. are u turning that robot scene into a short?

#15
Lost Artist

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top notch work as always mark. are u turning that robot scene into a short?


a very short, maybe 30 seconds at max, just a little homage to an artist im a big fan of.





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