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Posted 11 January 2012 - 06:49 PM
Persp_AO.jpeg 68.37K 0 downloads Front_AO.jpeg 71.97K 0 downloads
Side.jpeg 59.34K 0 downloads Top_AO.jpeg 57.15K 0 downloads
Posted 20 February 2012 - 10:30 PM
Posted 20 February 2012 - 11:37 PM
I'm pretty happy with the comic style though. I modified a caligraphy brush to make it really long and thin and flexible. Gives really interesitng, inky strokes.
Now I just have to do 6-12 pages of comic like that... o_O
Back to 3D. WIP of half a head for our character modelling/edge flow project.
The proportions aren't quite right but I was using the skeleton we were provided with to make the shape so I'm kind of guessing a bit. I think the brow line and eyes are too far back. Anyway, it's under construction.
Head.JPG 72.32K 48 downloads
Edited by Adam Tennant, 20 February 2012 - 11:41 PM.
Posted 19 March 2012 - 11:23 PM
Posted 19 March 2012 - 11:58 PM
Yeah, the texture is very low res. It's from a site I found with photos of 100 different people from about eight different angles each but they're only 640x480.
I used the photos as stencils in Mudbox.
Oh, and it's only a screen grab from the viewport not a render and I'll have to actually UV him properly before I can do a spec map.
Still, he'll be getting most of my attention for the next week and a bit.
Posted 26 March 2012 - 10:47 PM
Ignore the "LEGO" style clothing and toy gun, I have lots of work to go on them yet.
Posted 27 March 2012 - 09:39 PM
Posted 30 March 2012 - 12:01 AM
I still have a fair bit of work to do on him. The rifle needs to be finished and textured, and various other bits need more texture work but he's getting there.
Updated Billy Yank:
Edited by Adam Tennant, 30 March 2012 - 12:03 AM.
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