So the previs goes something like this:
Our aim is to stick with a few shots each that we could work really hard on for showreel pieces, therefore leaving any storyline editing for a later stage. Some issues in this previs are camera movement, rendering and objects sinking into other objects. A lot of this was unintentional and occured right before hand-in, but for updated versions we will correct these problems.
Some of the feedback we got was that we should include a human perspective to this film. Someone has to be the focal point rather than something. We came up with this idea of a young girl in the room, playing innocently, not getting too much into the story. But danger could be introduced when a soldier walks by the corridor, hears a noise and assumes a threat, therefore initiating the grenade sequence. Through that we could use various editing/composition skills to make the scene dramatic. This could add a feel for the film, but right now we are leaning more towards the 'amazing vfx' side of it and just stick to very strong shots that we can work hard on.
A story is not ideal but any ideas/input you have is welcome!
Below is some of the vines/ivy R&D done recently, which uses paint effects to generate a curve of plants. I've tweaked almost all the attributes from then, so I will probably render a more realistic version in the next few weeks.