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Really amazing guide to sorting organic modeling topo out

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8 replies to this topic

#1
MarkW

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Just came across these two images. I thought these would come in very handy!

Mark

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#2
DigitalSalmon

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These, printed out massive, stuck on your bedroom ceiling. Nerdgasm!

#3
MarkW

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I was thinking the same

I'll see if we can print them out to put them in some of the class walls.

Mark

#4
denty

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Here some more

more

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#5
denty

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also look at this thread:


http://3dhit.co.uk/i...769&hl=topology

#6
Popbot

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Out of curiosity is all this math genuinely the common thought processes in the industry? Or even for some students maybe? I thought they adjust the topology by eye or use various third party programs like TopoGun

#7
LittleClaude

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That is the best thing I have seen in 2012 :) I need to get out more :D

Also watch this tutorial, its made in 3DSmax but you can do the same in Maya. Well worth watching and then trying his techniques and then start repeating each exercise for a few hours, then a solid session for 8 hours straight and then just when you are warmed up, repeat again and again and again and then just when you think you have mastered edgelooping start all over.

You will never get the perfect edge loop but unless you fail you will never learn. :)



#8
marks

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Out of curiosity is all this math genuinely the common thought processes in the industry?

No.

I thought they adjust the topology by eye

Yes.

At least in games industry, in my experience topology for subdivision modelling is like ... common sense and experience. Maybe different for character artists where poles and topology are mort important though.

#9
kingoskings

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Wow always imagined this kinda help chart, gr8 stuff ;)





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