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Portfolio Feedback- 3D Digital animation

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7 replies to this topic

#1
Offshot1st

Offshot1st

    Earning our trust...

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Hi Guys/ Gals

I thought I would post in here for some feedback on my portfolio

I have been studying Btec National diploma in Art and Design with a specialism in Graphic Design (for which I achieved Triple Distinction), but rather than follow the Graphic Design I want to follow the Computer Animation route, which has always been my goal.

However, I went for an interview at Cardiff for a similar course, an although I had some really positive feedback on my life drawing and digital illustration, my interviewer said he would have preferred to have seen a lot more sketches, as most of my previous work is quite graphics orientated (college and freelance work), which has knocked my confidence a bit.

Although I don't know the outcome of that interview yet, I obviously I don't want to make the same mistake twice, but I am working full-time as an apprentice at the moment so completing lots of additional work to a high standard is going to be pretty tricky.

I've also noticed that some of the portfolio posts on here already have 3D artwork...

You can find some of my existing portfolio work here (I also have more life drawing but its on A2/ A1)

http://emmrouse.carbonmade.com


Anyways, I would really appreciate some input/feedback as to whether it is likely that what I have already will tell them enough?


Thanks for your time

Emm Rouse

#2
124c41

124c41

    AlexandrT.

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Hey and welcome! What is it about animation that interests you the most? What parts do you enjoy?

I'm a first year student on the course so I can't judge your existing work, but perhaps I can share a couple helpful things.
On the top of the priority work should be life drawing. You need to show that you understand basic anatomy, proportions and shading for characters, perspective and possibly shading/compositioning for architecture. Applying colour is important as well, but I'd say you already got that covered.
I would say that this should make up the majority of your portfolio, so do upload the rest of the life drawings asap!

Learning 3D software is easy compared to what it takes to know all that stuff properly. Unlike photoshop or illustrator however, the 3D software can be much more demanding on a technical level. Examples of these, even if fairly standard, are a good indicator that you won't quit the course only a couple months in. That's unless you're planning to do 2D, in which case ignore that and good luck!

The storyboard and photo manipulation (burning house) are both things we study here, so those are great! As well as the characters you've designed. However graphic design work, typography/logos will have the least impact on your chances to put it that way.

#3
Popbot

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Hi Emm,

Nowadays you do need some prior 3D practise, so the lectures know you've tried it and are willing to continue with it. As for the rest of the portfolio the graphic design doesn't count for much, as it's relatively removed from what they practise on the various courses. What they'd like to see as well as 3D is lifedrawings, perspective drawings or any other animation related designs, like turnarounds or environment designs and that jazz.

edit: Posted at the same time as Alexander to the minute, so repeating some stuff, but now you get the point at least :)

Edited by Popbot, 20 February 2012 - 04:06 AM.


#4
stanley

stanley

    Stanley

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Hi Emm,

If you are interested to do Computer Animation, i think you should do more figure drawing with strong emphasis on Gestures. By putting more figure drawing / life drawing stuff into your folio it will show your understanding of movement and flow in animation. Like what popbot mention, having some amt of knowledge in some of the 3d packages out there definitely helps. I will recommend Maya as its more for animation compared to 3dsmax. Learning the basics is not tough so i think u should give it a shot.

Cheers
Stan

#5
Offshot1st

Offshot1st

    Earning our trust...

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Thanks guys for the quick replies! If I can take a decent photo, i'll upload the life drawing tonight :)
I've looked at tutorials for maya on youtube, but I havent had a crack at it just yet. Just need to get hold of some software. My concern was picking up bad habits before starting the course as I did this with my other software and had to relearn quite a few things.
The thing that most interests me is the idea that you can give life to your ideas. For example, drawing a character is fun, but to most people its just a picture. If you give them a voice and personality they become more than just a few lines on the page and the audience lasts longer. But I am also really keen on the overall aesthetic, such as lighting, texturing, compositing because it makes it look finished and complete, and I like the satisfaction of having a visually complete piece. Guess I'll just have to see what I am good at ;)
I see what you mean about gestures - most of my characters arent really doing anything- thanks for that feedback
:).
So general conclusion- take out any logos / typefaces that dont have any illustration with them... And replace with life drawing pieces and sketches?
Thanks again guys!

#6
Popbot

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Trust me if the drawings are good enough they have a life of thier own, but I see what you mean, regardless. Either way start the tutorials soon, and get used to teaching yourself - the Uni will only take you so far.

#7
Moid

Moid

    It was the night of the demon

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Hi there, I'm Martin, I'm one of the lecturers at UH - I'd agree with the good advice given above. With your portfolio you've posted I would keep the character design work, drop the Myra Hindley drawing (copying photos isn't much use), drop the just one word and the STI poster stuff, drop the DTP stuff, posters, CD labels, the eye on it's own is pointless, draw a whole face, drop the monster face drawing (weak design / anatomy), definitely drop the green monster and UFOs, and have a think about the psycho rabbit... would you really open your portfolio with that image to a client? Push the quality of your life drawing, the proportions need improving - can you bring the original drawings to interview? If not, please get much better photos of them.

I would add get some drawings/paintings (digital or traditional) that show perspective knowledge in the portfolio, and some 3D (if you are applying for a 3D course) is going to be vital. You can get a free student copy of Maya from http://students.autodesk.com/ (but you can use any 3D package you like to make work for your application). Don't worry if you think your portfolio is a lot slimmer than it currently is - we'd rather see less work of good quality than a large amount that is a mix of good and mediocre. If you have any good photos that show great composition or lighting, please add them.

Good luck, keep creating!

PS if you want a copy of our guide to applicants, send me an email: m.p.bowman@herts.ac.uk

Edited by Moid, 20 February 2012 - 10:46 PM.


#8
Offshot1st

Offshot1st

    Earning our trust...

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Hi Martin,
Thanks for the input/feedback, I will have a go at reworking the content. Yes I do have the original sketches, but uploaded some to help me keep note of how many pieces I'd got, so sorry about the photo quality. I see what you mean about the other things too. My interview is friday, so I'll see what I can do between now and then...
Thanks again
Emm





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