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To Ashes


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21 replies to this topic

#1
AlexSpeed

AlexSpeed

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More work will be posted by other people in the group :)

Edited by LittleClaude, 16 April 2012 - 01:16 PM.


#2
rob_otics

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Going to make the hospital less on fire...

Edited by rob_otics, 19 March 2012 - 10:50 AM.


#3
SamD

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Posted Image Posted Image Posted Image Posted Image Posted Image

Edited by SamD, 19 March 2012 - 11:57 AM.


#4
NeoDement

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I don't think UV is very well packed, looks like you're wasting at least 20% of it

#5
Jonboy

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Character high poly head sculpt WIP

#6
Jonboy

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Trouser sculpt WIP



#7
Steve

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So what's the story?

#8
rob_otics

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The story surrounds a business man surviving in New York after a disease has struck the city and the country. The disease itself was hidden within the flu virus and so when a pandemic struck the US, it was unleashed. The disease can only be seen 8 days or so after the initial contact/ infection. The disease makes people paranoid and as days go on, the paranoia becomes greater. To the point where the person doesn't trust anyone, and thinks everyone is trying to kill them. The paranoid can use weapons and know when someone else is paranoid...however, sometimes paranoid do kill each other.

Your character is immune at this point, but strains of the virus will become aparant later in the game. You will meet people along the way, who will potentially get the virus, but you never know who has it and so plays with the story and trusting others.




http://www.youtube.com/watch?v=opL4dbn7aZY&feature=player_detailpage#t=3s

Edited by rob_otics, 19 March 2012 - 02:15 PM.


#9
Jonboy

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High poly Character

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#10
LittleClaude

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High poly Character


The shape of that suit needs a lot more work and I hope you have a lot more then one character for 300 hours of work. Thats 37.5 days at 8 hours per day :ohmy: have a look at these images, also on Area Autodesk look at the cloth tutorial you really need too as the areas of detail you really need to push looks more like fudge at the moment.

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#11
Jonboy

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don't worry have also been doing assets for different shots, and am doing the final shot in the film. i think the creases on the jacket are what needs more work, i also have the low poly almost ready for bake and texture, so will make adjustments to the high poly n get baking.

#12
LittleClaude

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Good stuff

#13
ColonelMoore

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Never mind

Edited by ColonelMoore, 16 April 2012 - 12:01 PM.


#14
LittleClaude

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Check this out

More shots here
http://www.eurogamer...rst-screenshots

#15
AlexSpeed

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One of the buildings for the wal street shot
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